Wednesday, July 23, 2014

Anti Light

Today I finished off the Anti Light prototype. I learn't HEAPS doing this one, mostly about how unity controls Camera's and Shaders. As always, images of this prototype will be at the bottom of this post.

A general overview of an Anti Light is the removal or subtraction of light from the scene. As its in a prototype stage I have implemented full spectrum support. In saying this I doubt if we do use it that it will have full spectrum as the scene can get very complicated. Anti Lights work with all the already in game elements and future prototype elements. This includes portals, lens's, mirrors and prisms. They also work with enemy's to remove the light and put them back to sleep. As you can see the scene can get very complex very quickly when implementing it with lens's, This has made us thing about future implementations and restrictions on level design.

Thanks for reading!