Fast and Beautiful

Fast and beautiful was the first set of lectures I did for my 2nd year at AIE.
These lectures came with a basic tutorial for us to follow giving us a general sense of the techniques we would be using. Below I will show an screen capture for each lecture / tutorial pair we had. All source code can be seen on my github under AIE_Year2, Direct links will follow each image. 

Some files are compiled inside the Framework itself
Header files

Source files

Basic Gizmos

FBX Loading

Shaders

Texturing 

 Particles (CPU)

 Lighting

 Particles (GPU)

Source Files

 Advanced Texturing

Source Files

 Cube Mapping

Source Files

 Tessellation

Source Files

 FBX Animation

Source Files

 Render Targets

Source Files

 Deferred Rendering

Source Files

 Shadows

Source Files

 BiDirectional Lighting

Source Files

 Post Processing

Source Files

 Non Photo-realistic Rendering

Source Files

Bloom / HDRL 

Source Files

Global Illumination / Screen Space Ambient Occlusion

Source Files

Volumetric Rendering (CPU) 

Source Files